Lavagedara
An asymmetrical online racing game between one demon (VR player) and four icy creatures (PC players).
Unity, Valve Index & PC
5 Members, 4 Weeks
Role: Artist
- Implemented visual effects using scripts 
- Build the environment and added post processing 
- Realized the demon model and visual effects of it 
Realized the Maze Destruction Effects
After modelling and texturing the maze, I implemented the effects of ice melting and on fire forest using particle systems, shaders (dissolve and vertex animation) and some control scripts.
Modeled the Demon & Added Visual Effects
Modeled the Demon model with Maya and Substance Painter.
This model was used to represent the VR player. As a result, the hands and body must be separated so that they could be mapped by headset and controllers separately. Meanwhile, they should be connected in some way. I used particle systems and wind zone to realize such function.