Ran ‘Ryan’ Zhang
Technical Artist
412.500.6879 | ranzhang@andrew.cmu.edu
EDUCATION
Carnegie Mellon University, Entertainment Technology Center (ETC)
Pittsburgh, PA
Master of Entertainment Technology
May 2021
Shanghai Jiao Tong University (SJTU), School of Software
Shanghai, China
Bachelor of Science in Engineering, Majoring in Software Engineering
June 2019
REVELENT COURSES
Computer Graphics, Linear Algebra, Algorithm, Computer System, Software Engineering, HCI
SKILLS
Languages: C#, C, C++ (OpenGL, OpenCV), SQL, Java, Java Script, Python
Applications: Unity, Visual Studio, Maya, Substance Painter, Photoshop, Unreal Engine 4, QT
ACADEMIC PROJECTS
Building Virtual Worlds, Artist
ETC, Fall 2019
Created video games in 2-3 weeks, worked with 5 teammates randomly generated, 5 rounds
Cooperated people with different backgrounds, iterated fast, communicated and brainstormed frequently
Used non-traditional devices including HTC Vive, Magic Leap, Phidgets, 3D Rudder, etc.
Modelled, rigged, textured and animated. Assisted programmers on visual effects and mechanism
Mixed Reality Chemistry Lab Simulator, Programmer
SJTU, July 2017 – June 2018
Simulated chemical reaction and chemistry experiments in senior high school with real senses of touching
Utilized HTC Vive, Leap Motion and Unity3D to create virtual reality version of the application
Utilized Kinect, computer vision tool and C++ to trace the objects
Utilized Vuforia and Unity3D to create augmented reality version of the application
Reading Equipment Combining E-books and Paper Book
SJTU, Spring 2018
Created new reading device offering both real touching and electronic storage
Designed and implemented the user interface of both the software and hardware
Constructed the pen-tracing system using computer vision algorithm and cameras
Glacier and Phoenix (Computer Graphics application)
SJTU, Fall 2017
Developed a interactable scene consisting of particle systems with C++ and OpenGL
PERSONAL PROJECTS
Wonderland (Mobile Game), Designer, Programmer
Personal Project, Spring 2018
A simulation game designed for left-behind children and their parents to facilitate their communication
Attended the 2-day Game Jam held by Target, collaborating with artists and Target staff
Realized the prototype with Unity3D guided by artists’ procedure diagram and assets
Deer (PC Game), Designer, Artist, Programmer
Personal Project, Fall 2018
A role play game controlled by voice completed with 2 months by 2 people based on Unity3D engine
Designed the story and mechanism, built the scene, implemented partial logic in the game
EXPERIENCE
NVIDIA (Shanghai, China), Cloud Gaming Software Engineer Internship
June 2018 – Jan 2019
Tested games performance on different devices and supported them to be streamed via Nvidia shield
ACTIVITIES
Debate team of Shanghai Jiao Tong University
March 2016 – June 2018
Competed in nation-wide debates and won several awards