Ran ‘Ryan’ Zhang

Technical Artist

412.500.6879 | ranzhang@andrew.cmu.edu

EDUCATION

Carnegie Mellon University, Entertainment Technology Center (ETC)                

Pittsburgh, PA

Master of Entertainment Technology                                                                                                  

May 2021

Shanghai Jiao Tong University (SJTU), School of Software                                 

Shanghai, China

Bachelor of Science in Engineering, Majoring in Software Engineering                        

June 2019

REVELENT COURSES

Computer Graphics, Linear Algebra, Algorithm, Computer System, Software Engineering, HCI

SKILLS

Languages: C#, C, C++ (OpenGL, OpenCV), SQL, Java, Java Script, Python

Applications: Unity, Visual Studio, Maya, Substance Painter, Photoshop, Unreal Engine 4, QT

ACADEMIC PROJECTS

Building Virtual Worlds, Artist                                                       

ETC, Fall 2019

  • Created video games in 2-3 weeks, worked with 5 teammates randomly generated, 5 rounds

  • Cooperated people with different backgrounds, iterated fast, communicated and brainstormed frequently

  • Used non-traditional devices including HTC Vive, Magic Leap, Phidgets, 3D Rudder, etc.

  • Modelled, rigged, textured and animated. Assisted programmers on visual effects and mechanism

Mixed Reality Chemistry Lab Simulator, Programmer                     

SJTU, July 2017 – June 2018

  • Simulated chemical reaction and chemistry experiments in senior high school with real senses of touching

  • Utilized HTC Vive, Leap Motion and Unity3D to create virtual reality version of the application

  • Utilized Kinect, computer vision tool and C++ to trace the objects

  • Utilized Vuforia and Unity3D to create augmented reality version of the application

Reading Equipment Combining E-books and Paper Book                         

  SJTU, Spring 2018

  • Created new reading device offering both real touching and electronic storage

  • Designed and implemented the user interface of both the software and hardware

  • Constructed the pen-tracing system using computer vision algorithm and cameras

Glacier and Phoenix (Computer Graphics application)                                

SJTU, Fall 2017

  • Developed a interactable scene consisting of particle systems with C++ and OpenGL

PERSONAL PROJECTS

Wonderland (Mobile Game), Designer, Programmer                    

Personal Project, Spring 2018

  • A simulation game designed for left-behind children and their parents to facilitate their communication

  • Attended the 2-day Game Jam held by Target, collaborating with artists and Target staff

  • Realized the prototype with Unity3D guided by artists’ procedure diagram and assets

Deer (PC Game), Designer, Artist, Programmer                            

Personal Project, Fall 2018

  • A role play game controlled by voice completed with 2 months by 2 people based on Unity3D engine

  • Designed the story and mechanism, built the scene, implemented partial logic in the game

EXPERIENCE

NVIDIA (Shanghai, China), Cloud Gaming Software Engineer Internship                         

June 2018 – Jan 2019

  • Tested games performance on different devices and supported them to be streamed via Nvidia shield

ACTIVITIES

Debate team of Shanghai Jiao Tong University                               

March 2016 – June 2018

  • Competed in nation-wide debates and won several awards